Merge pull request #47 from stefansaraev/2.4.3
Update moonlight embedded wrapper to 2.4.3
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commit
eabb575e81
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<addon id="script.moonlight" name="Moonlight" version="1.0.11" provider-name="dead">
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<addon id="script.moonlight" name="Moonlight" version="1.1.1" provider-name="dead">
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<requires>
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<import addon="xbmc.python" version="2.14.0"/>
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</requires>
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@ -16,4 +16,4 @@
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<language></language>
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<email>gustavobenn@hotmail.com</email>
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</extension>
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</addon>
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</addon>
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@ -1,3 +1,6 @@
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v1.1.1
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update to work with moonlight-embedded 2.4.3
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v1.1.0
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Rename github project to script.moonlight and update to work with moonlight-embedded 2.2.2
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@ -35,4 +38,4 @@ v1.0.1
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Add Pair and List Options
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v1.0.0
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Initial Release
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Initial Release
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@ -10,6 +10,14 @@ GS_WRONG_STATE = -4
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GS_IO_ERROR = -5
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GS_NOT_SUPPORTED_4K = -6
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class DISPLAY_MODE(ctypes.Structure):
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pass
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DISPLAY_MODE._fields_ = [("height", ctypes.c_int),
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("width", ctypes.c_int),
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("refresh", ctypes.c_int),
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("next", ctypes.POINTER(DISPLAY_MODE))]
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class SERVER_INFORMATION(ctypes.Structure):
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_fields_ = [("address", ctypes.c_char_p),
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("serverInfoAppVersion", ctypes.c_char_p),
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@ -20,8 +28,11 @@ class SERVER_DATA(ctypes.Structure):
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("gpuType", ctypes.c_char_p),
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("paired", ctypes.c_bool),
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("supports4K", ctypes.c_bool),
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("unsupported", ctypes.c_bool),
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("currentGame", ctypes.c_int),
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("serverMajorVersion", ctypes.c_int),
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("gsVersion", ctypes.c_char_p),
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("modes", DISPLAY_MODE),
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("serverInfo", SERVER_INFORMATION)]
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class APP_LIST(ctypes.Structure):
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@ -37,8 +48,8 @@ class _HTTP_DATA(ctypes.Structure):
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class LibGameStream:
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def __init__(self, libpath = ""):
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self.commonlib = ctypes.cdll.LoadLibrary(os.path.join(libpath, "libmoonlight-common.so.0"))
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self.gslib = ctypes.cdll.LoadLibrary(os.path.join(libpath, "libgamestream.so.0"))
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self.commonlib = ctypes.cdll.LoadLibrary(os.path.join(libpath, "libmoonlight-common.so.2"))
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self.gslib = ctypes.cdll.LoadLibrary(os.path.join(libpath, "libgamestream.so.2"))
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self.connected = False
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self.address = ""
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self.key_dir = ""
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