#!/usr/bin/env python import pdb import json import logging from pprint import pprint from websocket import create_connection from prometheus_client import Counter, Gauge, Summary, start_http_server from prometheus_client.core import CounterMetricFamily, REGISTRY import time MESSAGES = { "GameInfo" : 0x00, "WorldUpdate" : 0x01, "BotSpawn" : 0x20, "BotKill" : 0x21, "BotMove" : 0x22, "BotStats" : 0x24 } class BotDeathCollector(object): def collect(self): c = CounterMetricFamily("deaths", "Deaths of each player", labels=["name", "rev"]) for user in game.users.users: user = game.users.users.get(user) c.add_metric([user.name, str(user.current_rev)], user.deaths) yield c class BotKillCollector(object): def collect(self): c = CounterMetricFamily("kills", "Kills of each player", labels=["name", "rev"]) for user in game.users.users: user = game.users.users.get(user) c.add_metric([user.name, str(user.current_rev)], user.kills) yield c class BotRevisionCountCollector(object): def collect(self): c = CounterMetricFamily("code_revs", "Number of code revisions", labels=["name"]) for user in game.users.users: user = game.users.users.get(user) c.add_metric([user.name], len(user.revs)) yield c def main(): global game game = Game() global logger logger = logging.getLogger("schlafana") logger.setLevel(logging.DEBUG) ch = logging.StreamHandler() ch.setLevel(logging.DEBUG) formatter = logging.Formatter("%(asctime)s - %(levelname)s - %(message)s") ch.setFormatter(formatter) logger.addHandler(ch) REGISTRY.register(BotDeathCollector()) REGISTRY.register(BotKillCollector()) REGISTRY.register(BotRevisionCountCollector()) start_http_server(9000) logger.info("Start prometheus scrape endpoint") while True: try: logger.warning("Trying to connect…") ws = create_connection("wss://schlangen.bytewerk.org/websocket") except Exception: game.uptime.observe(0) time.sleep(5) try: while True: data = ws.recv() game.uptime.observe(1) game.parse_data(data) except Exception: time.sleep(0.01) class Game(): def __init__(self): self.x = 0 self.y = 0 self.food_decay_per_frame = 0 self.users = UserList() self.uptime = Summary("api_up", "Status of the server API") pass def parse_data(self, data): js = json.loads(data) msg_type = js.get("t") typ = MESSAGES.get(msg_type, -1) if typ == MESSAGES["BotSpawn"]: bot = js.get("bot") self.users.update_by_db(db_id=bot.get("db_id"), data=bot) user = self.users.get_user(bot.get("db_id")) #print("{}({}): respawn".format(user.name, user.db_id)) elif typ == MESSAGES["GameInfo"]: game.x = js.get("world_size_c") game.y = js.get("world_size_y") elif typ == MESSAGES["BotKill"]: try: victim = self.users.get_user_by_rev(js.get("victim_id")) killer = self.users.get_user_by_rev(js.get("killer_id")) if js.get("killer_id") == js.get("victim_id"): #print("☕ {} killed himself".format(victim.name)) pass else: #print("☠ {} fragged {}".format(killer.name, victim.name)) pass killer.kills += 1 victim.deaths += 1 except AttributeError: print("Error in kill: {}".format(js)) pass elif typ == MESSAGES["BotStats"]: msg_data = js.get("data") for rev in msg_data: user = self.users.get_user_by_rev(rev) pass elif typ == MESSAGES["WorldUpdate"]: bots = js.get("bots") for bot in bots: bot = bots.get(bot) self.users.update_by_db(bot.get("db_id"), bot) elif msg_type != "FoodSpawn" and msg_type != "WorldUpdate" and msg_type != "FoodConsume" and msg_type != "BotMoveHead" and msg_type != "Tick" and msg_type != "FoodDecay": logging.fatal("Unhandled msg_type: {}".format(msg_type)) class BotUser(): def __init__(self, data): self.iterations = [] self.db_id = None self.revs = {} self.current_rev = None self.__deaths = 0 self.__kills = 0 self.parse(data) @property def kills(self): return self.__kills @kills.setter def kills(self, kills): self.__kills = kills self.revs.get(self.current_rev).kills += 1 @property def deaths(self): return self.__deaths @deaths.setter def deaths(self, deaths): self.__deaths = deaths self.revs.get(self.current_rev).deaths += 1 def parse(self, data): self.db_id = data.get("db_id") self.name = data.get("name") self.dog_tag = data.get("dog_tag") self.face = data.get("face") self.revs.update({ data.get("id") : BotRevision(data) }) self.current_rev = data.get("id") def update(self, data): if self.current_rev in self.revs.keys(): pass else: #print("new rev added") pass if self.current_rev != data.get("id"): self.current_rev = data.get("id") else: #print("{} new code-version".format(self.name)) pass self.revs.update({ self.current_rev : BotRevision(data) }) class BotRevision(): def __init__(self, data): self.id = data.get("id") self.deaths = 0 self.kills = 0 self.natural_food_consumed = 0 self.carrion_food_consumed = 0 self.hunted_food_consumed = 0 pass def parse(self, data): pass class UserList(): def __init__(self): self.users = {} self.__usercount = Gauge('Users', 'Total count of active players') def update_by_db(self, db_id, data): self.__usercount.set(len(self.users)) if data.get("db_id") in self.users.keys(): self.users.get(data.get("db_id")).update(data) else: self.users.update({db_id : BotUser(data)}) #print("{}({}): create user".format(self.users.get(db_id).name, db_id)) def get_user(self, db_id): return self.users.get(db_id) def get_user_by_rev(self, rev_id): for user in self.users: user = self.users.get(user) for rev in user.revs: rev = user.revs.get(rev) if rev.id == rev_id: return user main()