Add initial PoC
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commit
95b564a6e3
228
schlafana.py
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228
schlafana.py
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#!/usr/bin/env python
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import pdb
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import json
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import logging
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from pprint import pprint
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from websocket import create_connection
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from prometheus_client import Counter, Summary, start_http_server
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from prometheus_client.core import CounterMetricFamily, REGISTRY
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import time
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MESSAGES = { "GameInfo" : 0x00,
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"WorldUpdate" : 0x01,
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"BotSpawn" : 0x20,
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"BotKill" : 0x21,
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"BotMove" : 0x22,
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"BotStats" : 0x24
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}
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class BotDeathCollector(object):
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def collect(self):
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c = CounterMetricFamily("deaths", "Deaths of each player", labels=["name", "bot_rev"])
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for user in game.users.users:
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user = game.users.users.get(user)
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c.add_metric([user.name, user.current_rev], user.deaths)
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yield c
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class BotKillCollector(object):
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def collect(self):
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c = CounterMetricFamily("kills", "Kills of each player", labels=["name", "bot_rev"])
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for user in game.users.users:
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user = game.users.users.get(user)
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c.add_metric([user.name, user.current_rev], user.kills)
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yield c
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class BotRevisionCountCollector(object):
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def collect(self):
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c = CounterMetricFamily("code_revs", "Number of code revisions", labels=["name"])
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for user in game.users.users:
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user = game.users.users.get(user)
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c.add_metric([user.name], len(user.revs))
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yield c
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def main():
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global game
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game = Game()
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global logger
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logger = logging.getLogger("schlafana")
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logger.setLevel(logging.DEBUG)
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ch = logging.StreamHandler()
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ch.setLevel(logging.DEBUG)
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formatter = logging.Formatter("%(asctime)s - %(levelname)s - %(message)s")
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ch.setFormatter(formatter)
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logger.addHandler(ch)
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REGISTRY.register(BotDeathCollector())
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REGISTRY.register(BotKillCollector())
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REGISTRY.register(BotRevisionCountCollector())
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start_http_server(9000)
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logger.info("Start prometheus scrape endpoint")
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while True:
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try:
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logger.warning("Trying to connect…")
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ws = create_connection("wss://schlangen.bytewerk.org/websocket")
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except Exception:
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game.uptime.observe(0)
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time.sleep(5)
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try:
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while True:
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data = ws.recv()
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game.uptime.observe(1)
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game.parse_data(data)
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except Exception:
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time.sleep(0.01)
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class Game():
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def __init__(self):
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self.x = 0
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self.y = 0
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self.food_decay_per_frame = 0
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self.users = UserList()
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self.uptime = Summary("api_up", "Status of the server API")
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pass
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def parse_data(self, data):
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js = json.loads(data)
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msg_type = js.get("t")
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typ = MESSAGES.get(msg_type, -1)
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if typ == MESSAGES["BotSpawn"]:
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bot = js.get("bot")
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self.users.update_by_db(db_id=bot.get("db_id"), data=bot)
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user = self.users.get_user(bot.get("db_id"))
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#print("{}({}): respawn".format(user.name, user.db_id))
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elif typ == MESSAGES["GameInfo"]:
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pdb.set_trace()
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game.x = 0
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game.y = 0
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elif typ == MESSAGES["BotKill"]:
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try:
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victim = self.users.get_user_by_rev(js.get("victim_id"))
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killer = self.users.get_user_by_rev(js.get("killer_id"))
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if js.get("killer_id") == js.get("victim_id"):
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#print("☕ {} killed himself".format(victim.name))
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pass
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else:
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#print("☠ {} fragged {}".format(killer.name, victim.name))
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pass
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killer.kills += 1
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victim.deaths += 1
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except AttributeError:
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print("Error in kill: {}".format(js))
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pass
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elif typ == MESSAGES["BotStats"]:
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msg_data = js.get("data")
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for rev in msg_data:
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user = self.users.get_user_by_rev(rev)
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print(user)
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pdb.set_trace()
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pass
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elif typ == MESSAGES["WorldUpdate"]:
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bots = js.get("bots")
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for bot in bots:
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bot = bots.get(bot)
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self.users.update_by_db(bot.get("db_id"), bot)
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elif msg_type != "FoodSpawn" and msg_type != "WorldUpdate" and msg_type != "FoodConsume" and msg_type != "BotMoveHead" and msg_type != "Tick" and msg_type != "FoodDecay":
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logging.fatal("Unhandled msg_type: {}".format(msg_type))
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class BotUser():
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def __init__(self, data):
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self.iterations = []
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self.db_id = None
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self.revs = {}
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self.current_rev = None
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self.__deaths = 0
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self.__kills = 0
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self.parse(data)
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@property
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def kills(self):
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return self.__kills
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@kills.setter
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def kills(self, kills):
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self.__kills = kills
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self.revs.get(self.current_rev).kills += 1
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@property
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def deaths(self):
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return self.__deaths
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@deaths.setter
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def deaths(self, deaths):
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self.__deaths = deaths
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if self.__deaths % 2 == 0:
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print("{} was already killed {} times".format(self.name, self.__deaths))
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self.revs.get(self.current_rev).deaths += 1
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def parse(self, data):
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self.db_id = data.get("db_id")
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self.name = data.get("name")
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self.dog_tag = data.get("dog_tag")
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self.face = data.get("face")
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self.revs.update({ data.get("id") : BotRevision(data) })
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self.current_rev = data.get("id")
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def update(self, data):
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if self.current_rev in self.revs.keys():
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pass
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else:
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#print("new rev added")
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pass
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if self.current_rev != data.get("id"):
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self.current_rev = data.get("id")
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else:
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print("{} new code-version".format(self.name))
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self.revs.update({ self.current_rev : BotRevision(data) })
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class BotRevision():
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def __init__(self, data):
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self.id = data.get("id")
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self.deaths = 0
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self.kills = 0
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self.natural_food_consumed = 0
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self.carrion_food_consumed = 0
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self.hunted_food_consumed = 0
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pass
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def parse(self, data):
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pass
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class UserList():
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def __init__(self):
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self.users = {}
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def update_by_db(self, db_id, data):
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if data.get("db_id") in self.users.keys():
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self.users.get(data.get("db_id")).update(data)
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else:
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self.users.update({db_id : BotUser(data)})
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#print("{}({}): create user".format(self.users.get(db_id).name, db_id))
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def get_user(self, db_id):
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return self.users.get(db_id)
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def get_user_by_rev(self, rev_id):
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for user in self.users:
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user = self.users.get(user)
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for rev in user.revs:
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rev = user.revs.get(rev)
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if rev.id == rev_id:
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return user
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main()
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