Fix data structure
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parent
0627f2564e
commit
395f5eca32
93
schlafana.py
93
schlafana.py
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@ -67,8 +67,9 @@ def main():
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while True:
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try:
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logger.warning("Trying to connect…")
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global ws
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ws = create_connection("wss://schlangen.bytewerk.org/websocket")
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except Exception:
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except Exception as e:
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game.uptime.observe(0)
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time.sleep(5)
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try:
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@ -76,7 +77,8 @@ def main():
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data = ws.recv()
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game.uptime.observe(1)
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game.parse_data(data)
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except Exception:
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except Exception as e:
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print(e)
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time.sleep(0.01)
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@ -98,37 +100,39 @@ class Game():
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if typ == MESSAGES["BotSpawn"]:
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bot = js.get("bot")
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self.users.update_by_db(db_id=bot.get("db_id"), data=bot)
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user = self.users.get_user(bot.get("db_id"))
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#print("{}({}): respawn".format(user.name, user.db_id))
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name = bot.get("name")
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self.users.update_by_name(name, data=bot)
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elif typ == MESSAGES["GameInfo"]:
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game.x = js.get("world_size_c")
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game.y = js.get("world_size_y")
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elif typ == MESSAGES["BotKill"]:
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try:
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victim = self.users.get_user_by_rev(js.get("victim_id"))
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killer = self.users.get_user_by_rev(js.get("killer_id"))
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victim = self.users.get_user_by_worm(js.get("victim_id"))
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killer = self.users.get_user_by_worm(js.get("killer_id"))
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if js.get("killer_id") == js.get("victim_id"):
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#print("☕ {} killed himself".format(victim.name))
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print("☕ {} killed himself".format(victim.name))
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pass
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else:
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#print("☠ {} fragged {}".format(killer.name, victim.name))
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pass
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killer.kills += 1
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victim.deaths += 1
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except AttributeError:
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#killer.kills += 1
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#victim.deaths += 1
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except AttributeError as e:
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print(e)
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print("Error in kill: {}".format(js))
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pass
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elif typ == MESSAGES["BotStats"]:
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msg_data = js.get("data")
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for rev in msg_data:
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user = self.users.get_user_by_rev(rev)
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for worm in msg_data:
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user = self.users.get_user_by_worm(worm)
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if user != None:
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print("updating {}".format(user.name))
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pass
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elif typ == MESSAGES["WorldUpdate"]:
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bots = js.get("bots")
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for bot in bots:
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bot = bots.get(bot)
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self.users.update_by_db(bot.get("db_id"), bot)
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self.users.update_by_name(bot.get("name"), data=bot)
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elif msg_type != "FoodSpawn" and msg_type != "WorldUpdate" and msg_type != "FoodConsume" and msg_type != "BotMoveHead" and msg_type != "Tick" and msg_type != "FoodDecay":
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logging.fatal("Unhandled msg_type: {}".format(msg_type))
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@ -167,26 +171,28 @@ class BotUser():
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self.name = data.get("name")
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self.dog_tag = data.get("dog_tag")
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self.face = data.get("face")
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self.revs.update({ data.get("id") : BotRevision(data) })
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self.current_rev = data.get("id")
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self.current_rev = data.get("db_id")
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self.current_worm = data.get("id")
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self.revs.update({ self.current_rev : BotRevision(data) })
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def update(self, data):
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if self.current_rev in self.revs.keys():
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pass
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rev_id = data.get("db_id")
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worm_id = data.get("id") #TODO: does this work?
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if rev_id in self.revs.keys(): # revision already known
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rev = self.revs.get(rev_id)
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rev.update(data)
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user = game.users.get_user_by_worm(worm_id)
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else:
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#print("new rev added")
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pass
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if self.current_rev != data.get("id"):
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self.current_rev = data.get("id")
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else:
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#print("{} new code-version".format(self.name))
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pass
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self.current_rev = rev_id
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self.revs.update({ self.current_rev : BotRevision(data) })
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class BotRevision():
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def __init__(self, data):
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self.id = data.get("id")
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self.worms = {}
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self.current_worm = data.get("id")
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self.rev_id = data.get("db_id")
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self.worms.update({self.current_worm : [self.rev_id]})
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self.deaths = 0
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self.kills = 0
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self.natural_food_consumed = 0
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@ -197,22 +203,31 @@ class BotRevision():
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def parse(self, data):
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pass
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def update(self, data):
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self.current_worm = data.get("id")
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self.rev_id = data.get("db_id")
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self.worms.update({self.current_worm : [self.rev_id]})
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pass
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class UserList():
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def __init__(self):
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self.users = {}
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self.__usercount = Gauge('Users', 'Total count of active players')
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def update_by_db(self, db_id, data):
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self.__usercount.set(len(self.users))
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if data.get("db_id") in self.users.keys():
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self.users.get(data.get("db_id")).update(data)
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def update_by_name(self, name, data):
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name = data.get("name")
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user_obj = self.get_user(name)
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if user_obj != None:
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self.users.get(name).update(data)
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self.get_user(name).update(data)
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else:
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self.users.update({db_id : BotUser(data)})
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self.users.update({name : BotUser(data)})
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#print("{}({}): create user".format(self.users.get(db_id).name, db_id))
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self.__usercount.set(len(self.users))
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def get_user(self, db_id):
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return self.users.get(db_id)
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def get_user(self, username=""):
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return self.users.get(username, None)
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def get_user_by_rev(self, rev_id):
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for user in self.users:
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@ -222,5 +237,17 @@ class UserList():
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if rev.id == rev_id:
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return user
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def get_user_by_worm(self, worm_id):
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for user in self.users:
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user = self.users.get(user)
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for rev in user.revs:
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rev = user.revs.get(rev)
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for worm in rev.worms:
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if worm == worm_id:
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return user
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else:
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#print("No worm found")
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pass
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main()
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