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sqozz 2020-12-05 01:48:39 +01:00
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gk1100.py Normal file
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import usb.core
import usb.util
from array import array
import pdb
class GK1100():
COMMANDS = ["", "SET_ANIMATION"]
def __init__(self):
self.ANIMATIONS = ["OFF", "STATIC", "CIRCLE", "CUSTOM", "COLOR_CYCLE", "AFTER_GLOW", "STARS", "ROW_ROCKET"]
self.COLORS = ["RED", "WHITE", "GREEN", "BLUE", "PINK", "YELLOW", "LIGHT_BLUE", "VAR"]
dev = usb.core.find(idVendor=0x0b05, idProduct=0x1835)
if dev is None:
raise ValueError('GK1100 keyboard not found!')
cfg = dev.get_active_configuration()
led_interface = cfg[(1,0)]
if dev.is_kernel_driver_active(1):
dev.detach_kernel_driver(1)
usb.util.claim_interface(dev, 1)
self.led_out = led_interface.endpoints()[1]
self.led_in = led_interface.endpoints()[0]
def set_animation(self, animation, color, speed, brightness):
data = array("B", [0x06, 0x0b, 0x01, self.ANIMATIONS.index(animation), brightness, speed, self.COLORS.index(color)])
self.led_out.write(data)
self.pprint_reply(self.fetch_reply())
def pprint_reply(self, data):
# TODO: is byte 0 alway 0x06 (magic header?)?
# TODO: what is byte 1?
# TODO: what is byte 2?
animation = data[3]
brightness = data[4]
speed = data[5]
animation_color = data[6]
success = data[7]
# TODO: byte 8 could be some kind of checksum
print("Animation:", animation, "->", self.ANIMATIONS[animation])
if animation != 2 and animation != 4 and animation != 7 and animation != 0:
print("Color:", animation_color, "->", self.COLORS[animation_color])
print("Speed:", speed)
print("Brightness:", brightness)
print("Command was successful executed:", True if success == 1 else False)
print("Left-over data:", data[8:])
print()
def fetch_reply(self):
try:
data = self.led_in.read(128, timeout=None)
return data
except Exception:
return None
#class HID_message():
# def __init__(self, command, payload):
# self.data = array("B", [0]*64)
# self.set_header()
# if command in GK1100.COMMANDS:
# self.data[2] = GK1100.COMMAND.index(command)
# else:
# raise ValueError("Command \"{}\" not found".format(command))
#
# def set_header(self):
# self.data[0] = 6
# self.data[1] = 11
keyboard = GK1100()
keyboard.set_animation("STATIC", "PINK", 0, 3)
keyboard.set_animation("STATIC", "RED", 0, 3)
keyboard.set_animation("STATIC", "RED", 0, 4)
keyboard.set_animation("STATIC", "RED", 1, 3)
pdb.set_trace()