335 lines
8.7 KiB
Python
335 lines
8.7 KiB
Python
import threading
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import queue
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class DialConfiguration(object):
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def __init__(self, dial_timeout, shortcuts, blacklist):
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self.dial_timeout = dial_timeout
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self.shortcuts = shortcuts
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self.blacklist = blacklist
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class IllegalEventError(Exception):
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pass
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class AbstractState(object):
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"""
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An abstract state, needed to define all possible events.
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"""
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def on_registration_in_progress(self):
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raise IllegalEventError()
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def on_registration_successful(self):
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raise IllegalEventError()
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def on_registration_lost(self):
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raise IllegalEventError()
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def on_gabelschalter_up(self):
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raise IllegalEventError()
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def on_gabelschalter_down(self):
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raise IllegalEventError()
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def on_incoming_call(self):
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raise IllegalEventError()
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def on_call_ended(self):
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raise IllegalEventError()
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def on_call_accepted(self):
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raise IllegalEventError()
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def on_call_ringing(self):
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raise IllegalEventError()
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def on_invalid_number(self):
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raise IllegalEventError()
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def on_nummernschalter_active(self):
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raise IllegalEventError()
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def on_nummernschalter_input(self, num):
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raise IllegalEventError()
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def on_timeout(self):
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raise IllegalEventError()
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def leave(self):
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return None
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class BaseState(AbstractState):
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"""
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The basic state that every other state inherits from. It defines default
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behaviour for some events (overriden if necessary).
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"""
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def __init__(self, controller):
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self._controller = controller
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def on_registration_lost(self):
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return InitState
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def on_gabelschalter_up(self):
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return None
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def on_gabelschalter_down(self):
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return None
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def on_incoming_call(self):
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self._controller.phone.decline_call()
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def on_call_ended(self):
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# When an incoming call is declined, a call_ended event occurs, which
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# needs to be ignored, here.
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return None
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def on_nummernschalter_active(self):
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return None
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def on_nummernschalter_input(self, num):
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return None
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class InitState(BaseState):
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def __init__(self, controller):
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super(InitState, self).__init__(controller)
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self._controller.feap.set_schauzeichen(True)
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def on_registration_in_progress(self):
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print('registration in progress')
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return RegisteringState
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class RegisteringState(BaseState):
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def __init__(self, controller):
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super(RegisteringState, self).__init__(controller)
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def on_registration_successful(self):
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print('registration successful')
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self._controller.feap.set_schauzeichen(False)
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return IdleState
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class IdleState(BaseState):
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def on_incoming_call(self):
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print('incomfing call')
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caller = self._controller.phone.get_remote_number()
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print('From: %s' % caller)
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if caller in self._controller.dialconfig.blacklist:
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print('Caller on blacklist - declining')
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self._controller.phone.decline_call()
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return CallTerminatingState
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else:
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return SchelltState
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def on_gabelschalter_up(self):
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print('gabel up')
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return DialingState
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class SchelltState(BaseState):
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def __init__(self, controller):
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super(SchelltState, self).__init__(controller)
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self._controller.feap.set_wecker(True)
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def leave(self):
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self._controller.feap.set_wecker(False)
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def on_gabelschalter_up(self):
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return AcceptingState
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def on_call_ended(self):
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return IdleState
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class AcceptingState(BaseState):
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def __init__(self, controller):
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super(AcceptingState, self).__init__(controller)
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self._controller.phone.accept_call()
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def on_call_accepted(self):
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return CallRunningState
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class CallTerminatingState(BaseState):
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def __init__(self, controller):
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super(CallTerminatingState, self).__init__(controller)
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self._controller.phone.end_call()
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def on_call_ended(self):
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return IdleState
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def on_call_accepted(self):
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return None
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class ForgottenState(BaseState):
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def on_gabelschalter_down(self):
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return IdleState
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class BusyBeepingState(BaseState):
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def __init__(self, controller):
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super(BusyBeepingState, self).__init__(controller)
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self._controller.phone.play_busy_tone()
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def leave(self):
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self._controller.phone.stop_playing()
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def on_timeout(self):
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return ForgottenState
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def on_gabelschalter_down(self):
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return IdleState
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class CallRunningState(BaseState):
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def on_gabelschalter_down(self):
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return CallTerminatingState
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def on_call_ended(self):
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return BusyBeepingState
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class WecktState(BaseState):
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def __init__(self, controller):
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super(WecktState, self).__init__(controller)
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self._controller.phone.play_ringback_tone()
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def leave(self):
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self._controller.phone.stop_playing()
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def on_gabelschalter_down(self):
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return CallTerminatingState
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def on_call_ended(self):
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return BusyBeepingState
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def on_call_accepted(self):
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return CallRunningState
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class ConnectingState(BaseState):
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def on_gabelschalter_down(self):
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return CallTerminatingState
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def on_call_ringing(self):
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return WecktState
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def on_call_accepted(self):
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return CallRunningState
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def on_invalid_number(self):
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# TODO: play sound
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return BusyBeepingState
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def on_call_ended(self):
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return BusyBeepingState
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class DialingState(BaseState):
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def __init__(self, controller):
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super(DialingState, self).__init__(controller)
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self._controller.phone.play_dial_tone()
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self.__dial_tone = True
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self.__number = ''
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def leave(self):
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if self.__dial_tone:
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self._controller.phone.stop_playing()
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self._controller.abort_timeout()
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def on_gabelschalter_down(self):
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return IdleState
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def on_nummernschalter_active(self):
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self._controller.abort_timeout()
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if self.__dial_tone:
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self._controller.phone.stop_playing()
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def on_nummernschalter_input(self, num):
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print('nummernschalter: %d' % (num))
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if self.__dial_tone:
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self._controller.phone.stop_playing()
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self.__number += str(num)
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self._controller.abort_timeout()
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self._controller.set_timeout(self._controller.dialconfig.dial_timeout
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* 1000)
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self._controller.phone.read_text(str(num))
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def on_timeout(self):
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number = self.__number
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print('Dialing number:', number)
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if number in self._controller.dialconfig.shortcuts:
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number = self._controller.dialconfig.shortcuts[number]
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print('shortcut resolved:', number)
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self._controller.phone.call(number)
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return ConnectingState
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class StateMachineController(object):
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def __init__(self, phone, feap, dialconfig):
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self.phone = phone
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self.feap = feap
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self.dialconfig = dialconfig
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self.state = InitState(self)
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self.__timeout = None
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self.__running = True
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self.__evqueue = queue.Queue()
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self.__evthread = threading.Thread(target=self.__event_dispatcher)
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self.__evthread.start()
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def __event_dispatcher(self):
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while self.__running:
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(evname, evargs, evkwargs) = self.__evqueue.get()
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if not evname:
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return
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print('!!! event: %s' % (evname))
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handler = getattr(self.state, 'on_%s' % (evname))
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try:
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newstate = handler(*evargs, **evkwargs)
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except IllegalEventError:
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print('illegal event occured!!!!!!!!!!!!!!!!!!!!', self.state.__class__.__name__)
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if not newstate:
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continue
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self.state.leave()
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self.abort_timeout()
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oldstate = self.state.__class__
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print('%s -> %s' % (oldstate.__name__, newstate.__name__))
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self.state = newstate(self)
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self.publish_state()
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def publish_state(self):
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pass
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def queue_event(self, evname, *evargs, **evkwargs):
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if not hasattr(AbstractState, 'on_%s' % (evname)):
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raise ValueError('Illegal event name: %s' % (evname))
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self.__evqueue.put((evname, evargs, evkwargs))
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def set_timeout(self, timeout):
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self.__timeout = threading.Timer(timeout/1000,
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self.queue_event, args=['timeout'])
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self.__timeout.start()
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def abort_timeout(self):
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if self.__timeout:
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self.__timeout.cancel()
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self.__timeout = None
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def stop(self, hard=False):
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if hard:
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self.__running = False
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self.__evqueue.put((None, None, None))
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