Implement first event for javascript
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1 changed files with 7 additions and 4 deletions
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@ -4,6 +4,7 @@ from bottle.ext.websocket import websocket
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from os.path import join as pathjoin
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from statemachine import InitState, RegisteringState, IdleState, SchelltState, AcceptingState, CallTerminatingState, ForgottenState, BusyBeepingState, CallRunningState, WecktState, ConnectingState, DialingState
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import threading
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import json
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class WebInitState(InitState):
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def __init__(self, web):
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@ -66,9 +67,8 @@ class WebDialingState(DialingState):
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super().__init__(web.controller)
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def on_nummernschalter_input(self, num):
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print("calling super method")
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super().on_nummernschalter_input(num)
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print("local method got num: " + str(num))
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#self.web.send_event({"event": "num_entered", "data": {"number": int(num)}})
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class FeTapWeb():
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@ -86,12 +86,15 @@ class FeTapWeb():
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return "<h1>Hello world!</h1>"
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def publish_status(self):
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print(self.controller.state.__class__.__name__)
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new_state = eval("Web" + self.controller.state.__class__.__name__)(self)
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self.controller.state = new_state
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for ws in self.websockets:
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ws.send("this is a message triggered from the server")
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return "ok"
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def send_event(self, js_event):
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data = json.dumps(js_event)
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for ws in self.websockets:
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ws.send(data)
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def ws_connect(self, ws):
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self.websockets.append(ws)
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