configs/awesome/lain/layout/termfair.lua

139 lines
4.5 KiB
Lua

--[[
Licensed under GNU General Public License v2
* (c) 2014, projektile
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
local tag = require("awful.tag")
local beautiful = require("beautiful")
local math = { ceil = math.ceil,
floor = math.floor,
max = math.max }
local tonumber = tonumber
local termfair = { name = "termfair" }
function termfair.arrange(p)
-- Layout with fixed number of vertical columns (read from nmaster).
-- New windows align from left to right. When a row is full, a now
-- one above it is created. Like this:
-- (1) (2) (3)
-- +---+---+---+ +---+---+---+ +---+---+---+
-- | | | | | | | | | | | |
-- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
-- | | | | | | | | | | | |
-- +---+---+---+ +---+---+---+ +---+---+---+
-- (4) (5) (6)
-- +---+---+---+ +---+---+---+ +---+---+---+
-- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
-- +---+---+---+ -> +---+---+---+ -> +---+---+---+
-- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
-- +---+---+---+ +---+---+---+ +---+---+---+
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
if useless_gap < 0 then useless_gap = 0 end
-- A global border can be defined with
-- beautiful.global_border_width
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
-- Themes border width requires an offset
local bw = tonumber(beautiful.border_width) or 0
-- Screen.
local wa = p.workarea
local cls = p.clients
-- Borders are factored in.
wa.height = wa.height - ((global_border * 2) + (bw * 2))
wa.width = wa.width - ((global_border * 2) + (bw * 2))
-- How many vertical columns?
local t = tag.selected(p.screen)
local num_x = termfair.nmaster or tag.getnmaster(t)
-- Do at least "desired_y" rows.
local desired_y = termfair.ncol or tag.getncol(t)
if #cls > 0
then
local num_y = math.max(math.ceil(#cls / num_x), desired_y)
local cur_num_x = num_x
local at_x = 0
local at_y = 0
local remaining_clients = #cls
local width = math.floor(wa.width / num_x)
local height = math.floor(wa.height / num_y)
-- We start the first row. Left-align by limiting the number of
-- available slots.
if remaining_clients < num_x
then
cur_num_x = remaining_clients
end
-- Iterate in reversed order.
for i = #cls,1,-1
do
-- Get x and y position.
local c = cls[i]
local this_x = cur_num_x - at_x - 1
local this_y = num_y - at_y - 1
-- Calc geometry.
local g = {}
if this_x == (num_x - 1)
then
g.width = wa.width - (num_x - 1) * width - useless_gap
else
g.width = width - useless_gap
end
if this_y == (num_y - 1)
then
g.height = wa.height - (num_y - 1) * height - useless_gap
else
g.height = height - useless_gap
end
g.x = wa.x + this_x * width + global_border
g.y = wa.y + this_y * height + global_border
if useless_gap > 0
then
-- All clients tile evenly.
g.x = g.x + (useless_gap / 2)
g.y = g.y + (useless_gap / 2)
end
c:geometry(g)
remaining_clients = remaining_clients - 1
-- Next grid position.
at_x = at_x + 1
if at_x == num_x
then
-- Row full, create a new one above it.
at_x = 0
at_y = at_y + 1
-- We start a new row. Left-align.
if remaining_clients < num_x
then
cur_num_x = remaining_clients
end
end
end
end
end
return termfair