ampel/assets/js/mainDisplay.js

113 lines
2.8 KiB
JavaScript

window.onload = function() {
setInterval(updateDashboard, 500)
}
function updateDashboard() {
//document.body.innerHTML = ""
currentStatus = getEmployeeStatus()
currentStatus.then(function(data) {
jsonData = data
for (var employee in jsonData) {
if (!jsonData.hasOwnProperty(employee)) continue;
name = jsonData[employee][0]
room = jsonData[employee][1]
available = jsonData[employee][2]
//document.body.innerHTML += jsonData[employee][0] + " is available: " + jsonData[employee][2] + "<br />"
drawLight(available, name.replace(" ", "_"), name)
}
}).catch(function(err) {
console.log("err")
})
}
function getEmployeeStatus() {
return fetch('getStatus', {
method: 'post'
}).then(function(response) {
return response.json()
}).catch(function(err) {
console.log(err)
});
}
function createOrGetLight(id, label) {
light = document.querySelectorAll(".trafficLight." + id)
if (light.length > 0) {
return light[0]
} else {
light = createLight(id, label)
document.body.appendChild(light)
return light
}
}
function createLight(id, labelText) {
trafficLight = document.createElement("div")
trafficLight.classList.add("trafficLight")
trafficLight.classList.add(id)
label = document.createElement("div")
label.classList.add("label")
label.innerHTML = labelText
trafficLight.appendChild(label)
canvas = document.createElement("canvas")
canvas.classList.add("lights")
trafficLight.appendChild(canvas)
return trafficLight
}
function drawLight(available, id, label) {
container = createOrGetLight(id, label)
//clearCanvas()
//container = document.querySelectorAll(".trafficLight." + id)[0]
canvas = container.children[1]
//canvas = document.querySelectorAll(".trafficLight." + id + ">canvas")[0];
canvas.width = container.getBoundingClientRect().width
canvas.height = container.getBoundingClientRect().height - 80
cxt = canvas.getContext("2d");
cHeight = canvas.getBoundingClientRect().height
cWidth = canvas.getBoundingClientRect().width
centerX = cWidth / 2;
centerRedY = cHeight / 4;
centerGreenY = (cHeight / 4) * 3;
halfHeight = cHeight / 2
if (halfHeight < cWidth) {
radius = halfHeight / 2
} else {
radius = cWidth / 2
}
radius -= 20 //margin
if (available == true) {
green = "#00f300" //turned on
red = "#570000" //turned off
} else {
green = "#003000"
red = "#cc0000"
}
cxt.strikeStyle = "#999999";
cxt.lineWidth = 3;
// Draw green light
cxt.beginPath()
cxt.arc(centerX, centerGreenY, radius, 0, 2 * Math.PI);
cxt.fillStyle = green;
cxt.fill();
cxt.stroke();
// Draw red light
cxt.beginPath()
cxt.arc(centerX, centerRedY, radius, 0, 2 * Math.PI);
cxt.fillStyle = red;
cxt.fill();
cxt.stroke();
}
function clearCanvas() {
canvas = document.getElementsByClassName("lights")[0];
cxt = canvas.getContext("2d");
cxt.clearRect(0, 0, canvas.width, canvas.height);
}