112 lines
2.8 KiB
JavaScript
112 lines
2.8 KiB
JavaScript
window.onload = function() {
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setInterval(updateDashboard, 500)
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}
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function updateDashboard() {
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//document.body.innerHTML = ""
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currentStatus = getEmployeeStatus()
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currentStatus.then(function(data) {
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jsonData = data
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for (var employee in jsonData) {
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if (!jsonData.hasOwnProperty(employee)) continue;
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name = jsonData[employee][0]
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room = jsonData[employee][1]
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available = jsonData[employee][2]
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//document.body.innerHTML += jsonData[employee][0] + " is available: " + jsonData[employee][2] + "<br />"
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drawLight(available, name.replace(" ", "_"), name)
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}
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}).catch(function(err) {
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console.log("err")
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})
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}
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function getEmployeeStatus() {
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return fetch('getStatus', {
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method: 'post'
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}).then(function(response) {
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return response.json()
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}).catch(function(err) {
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console.log(err)
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});
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}
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function createOrGetLight(id, label) {
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light = document.querySelectorAll(".trafficLight." + id)
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if (light.length > 0) {
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return light[0]
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} else {
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light = createLight(id, label)
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document.body.appendChild(light)
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return light
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}
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}
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function createLight(id, labelText) {
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trafficLight = document.createElement("div")
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trafficLight.classList.add("trafficLight")
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trafficLight.classList.add(id)
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label = document.createElement("div")
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label.classList.add("label")
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label.innerHTML = labelText
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trafficLight.appendChild(label)
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canvas = document.createElement("canvas")
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canvas.classList.add("lights")
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trafficLight.appendChild(canvas)
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return trafficLight
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}
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function drawLight(available, id, label) {
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container = createOrGetLight(id, label)
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//clearCanvas()
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//container = document.querySelectorAll(".trafficLight." + id)[0]
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canvas = container.children[1]
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//canvas = document.querySelectorAll(".trafficLight." + id + ">canvas")[0];
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canvas.width = container.getBoundingClientRect().width
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canvas.height = container.getBoundingClientRect().height - 80
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cxt = canvas.getContext("2d");
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cHeight = canvas.getBoundingClientRect().height
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cWidth = canvas.getBoundingClientRect().width
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centerX = cWidth / 2;
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centerRedY = cHeight / 4;
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centerGreenY = (cHeight / 4) * 3;
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halfHeight = cHeight / 2
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if (halfHeight < cWidth) {
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radius = halfHeight / 2
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} else {
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radius = cWidth / 2
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}
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radius -= 20 //margin
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if (available == true) {
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green = "#00f300" //turned on
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red = "#570000" //turned off
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} else {
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green = "#003000"
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red = "#cc0000"
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}
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cxt.strikeStyle = "#999999";
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cxt.lineWidth = 3;
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// Draw green light
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cxt.beginPath()
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cxt.arc(centerX, centerGreenY, radius, 0, 2 * Math.PI);
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cxt.fillStyle = green;
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cxt.fill();
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cxt.stroke();
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// Draw red light
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cxt.beginPath()
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cxt.arc(centerX, centerRedY, radius, 0, 2 * Math.PI);
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cxt.fillStyle = red;
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cxt.fill();
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cxt.stroke();
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}
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function clearCanvas() {
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canvas = document.getElementsByClassName("lights")[0];
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cxt = canvas.getContext("2d");
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cxt.clearRect(0, 0, canvas.width, canvas.height);
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}
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